/* =================================================================================================
 * TransMenu
 *
 * Customizable multi-level animated DHTML menus with transparency.
 *
 * Copyright 2003-2004, Aaron Boodman (www.youngpup.net)
 * =================================================================================================
 * "Can I use this?"
 * 
 * Use of this library is governed by the Creative Commons Attribution-NonCommercial-ShareAlike 1.0
 * License. You can check it out at: http://creativecommons.org/licenses/by-nc-sa/1.0
 *
 * Basically:
 * - You may copy, distribute, and eat this code as you wish. But you must give me credit for 
 *   writing it. You may not misrepresent yourself as the author of this code.
 * - You may not use this code in a commercial setting without prior consent from me.
 * - If you make changes to this code, you must make the changes available under a license like
 *   this one.
 * =================================================================================================
 * "It's kinda hard to read, though"
 *
 * The uncompressed, commented version of this script can be found at: 
 * http://youngpup.net/projects/transMenus
 * =================================================================================================
 * updates:
 * 12.23.03     added hideCurrent for menu actuators with no menus. renamed to TransMenu.
 * 04.18.03	fixed render bug in IE 5.0 Mac by removing that browser from compatibility table ;)
			also made gecko check a little more strict by specifying build no.
 * ============================================================================================== */

var isOp=window.opera?1:0;

//==================================================================================================
// Configuration properties
//==================================================================================================
TransMenu.spacerGif = "/images/x.gif";                     // path to a transparent spacer gif
TransMenu.dingbatOn = "/images/submenu-on2.gif";            // path to the active sub menu dingbat
TransMenu.dingbatOff = "/images/submenu-off2.gif";          // path to the inactive sub menu dingbat
TransMenu.dingbatSize = 14;                            // size of the dingbat (square shape assumed)
TransMenu.menuPadding = 5;                             // padding between menu border and items grid
TransMenu.itemPadding = 3;                             // additional padding around each item
TransMenu.shadowSize = 2;                              // size of shadow under menu
TransMenu.shadowOffset = 3;                            // distance shadow should be offset from leading edge
TransMenu.shadowColor = "#888";                        // color of shadow (transparency is set in CSS)
TransMenu.shadowPng = "/images/grey-40.png";               // a PNG graphic to serve as the shadow for mac IE5
TransMenu.backgroundColor = "#CFDEF5";                   // color of the background (transparency set in CSS)
TransMenu.backgroundPng = "/images/white-90.png";          // a PNG graphic to serve as the background for mac IE5
TransMenu.hideDelay = 3000;                            // number of milliseconds to wait before hiding a menu
TransMenu.slideTime = 200;                             // number of milliseconds it takes to open and close a menu


//==================================================================================================
// Internal use properties
//==================================================================================================
TransMenu.reference = {topLeft:1,topRight:2,bottomLeft:3,bottomRight:4};
TransMenu.direction = {down:1,right:2};
TransMenu.registry = [];
TransMenu._maxZ = 100;



//==================================================================================================
// Static methods
//==================================================================================================
// supporting win ie5+, mac ie5.1+ and gecko >= mozilla 1.0
TransMenu.isSupported = function() {
        var ua = navigator.userAgent.toLowerCase();
		var pf = navigator.platform.toLowerCase();
        var an = navigator.appName;
        var r = false;

        if (ua.indexOf("gecko") > -1 && navigator.productSub >= 20020605) r = true; // gecko >= moz 1.0
        else if (an == "Microsoft Internet Explorer") {
                if (document.getElementById) { // ie5.1+ mac,win
                        if (pf.indexOf("mac") == 0) {
							r = /msie (\d(.\d*)?)/.test(ua) && Number(RegExp.$1) >= 5.1;
						}
						else r = true;
                }
        }

        return r;
}

// call this in onload once menus have been created
TransMenu.initialize = function() {
        for (var i = 0, menu = null; menu = this.registry[i]; i++) {
                menu.initialize();
        }
}

// call this in document body to write out menu html
TransMenu.renderAll = function() {
        var aMenuHtml = [];
        for (var i = 0, menu = null; menu = this.registry[i]; i++) {
                aMenuHtml[i] = menu.toString();
        }
        document.write(aMenuHtml.join(""));
}

//==================================================================================================
// TransMenu constructor (only called internally)
//==================================================================================================
// oActuator            : The thing that causes the menu to be shown when it is mousedover. Either a
//                        reference to an HTML element, or a TransMenuItem from an existing menu.
// iDirection           : The direction to slide out. One of TransMenu.direction.
// iLeft                : Left pixel offset of menu from actuator
// iTop                 : Top pixel offset of menu from actuator
// iReferencePoint      : Corner of actuator to measure from. One of TransMenu.referencePoint.
// parentMenuSet        : Menuset this menu will be added to.
//==================================================================================================
function TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, parentMenuSet) {
        // public methods
        this.addItem = addItem;
        this.addMenu = addMenu;
        this.toString = toString;
        this.initialize = initialize;
        this.isOpen = false;
        this.show = show;
        this.hide = hide;
        this.items = [];

        // events
        this.onactivate = new Function();       // when the menu starts to slide open
        this.ondeactivate = new Function();     // when the menu finishes sliding closed
        this.onmouseover = new Function();      // when the menu has been moused over
        this.onqueue = new Function();          // hack .. when the menu sets a timer to be closed a little while in the future
        
        // initialization
        this.index = TransMenu.registry.length;
        TransMenu.registry[this.index] = this;

        var id = "TransMenu" + this.index;
        var contentHeight = null;
        var contentWidth = null;
        var childMenuSet = null;
        var animating = false;
        var childMenus = [];
        var slideAccel = -1;
        var elmCache = null;
        var ready = false;
        var _this = this;
        var a = null;

        var pos = iDirection == TransMenu.direction.down ? "top" : "left";
        var dim = null;

        // private and public method implimentations
        function addItem(sText, sUrl) {
                var item = new TransMenuItem(sText, sUrl, this);
                item._index = this.items.length;
                this.items[item._index] = item;
        }

        function addMenu(oMenuItem) {
                if (!oMenuItem.parentMenu == this) throw new Error("Cannot add a menu here");

                if (childMenuSet == null) childMenuSet = new TransMenuSet(TransMenu.direction.right, -5, 2, TransMenu.reference.topRight);

                var m = childMenuSet.addMenu(oMenuItem);

                childMenus[oMenuItem._index] = m;
                m.onmouseover = child_mouseover;
                m.ondeactivate = child_deactivate;
                m.onqueue = child_queue;

                return m;
        }

        function initialize() {
                initCache();
                initEvents();
                initSize();
                ready = true;
        }

        function show() {
                //dbg_dump("show");
                if (ready) {
                        _this.isOpen = true;
                        animating = true;
                        
                        setContainerPos();

                        elmCache["clip"].style.visibility = "visible";
                        elmCache["clip"].style.zIndex = TransMenu._maxZ++;
                        //dbg_dump("maxZ: " + TransMenu._maxZ);
                        slideStart();
                        
                        _this.onactivate();
                        
                }
        }

        function hide() {
                if (ready) {
                        _this.isOpen = false;
                        animating = true;

                        for (var i = 0, item = null; item = elmCache.item[i]; i++) 
                                dehighlight(item);

                        if (childMenuSet) childMenuSet.hide();

                        slideStart();
                        _this.ondeactivate();
                }
        }

        function setContainerPos() {
                var sub = oActuator.constructor == TransMenuItem; 
                var act = sub ? oActuator.parentMenu.elmCache["item"][oActuator._index] : oActuator; 
                var el = act;
                
                var x = 0;
                var y = 0;

                
                var minX = 0;
                var maxX = (window.innerWidth ? window.innerWidth : document.body.clientWidth) - parseInt(elmCache["clip"].style.width);
                var minY = 0;
                var maxY = (window.innerHeight ? window.innerHeight : document.body.clientHeight) - parseInt(elmCache["clip"].style.height);

                // add up all offsets... subtract any scroll offset
                //alert(el.parentNode.className.indexOf("transMenu") + '\n' + el.offsetParent.className + '\n' + y + '\nsub: ' + sub);

                while (sub ? el.parentNode.className.indexOf("transMenu") == -1 : el.offsetParent) {
                        x += el.offsetLeft;
                        y += el.offsetTop;
                        
                        //alert ('x: ' + x + '\scrollLeft: ' + el.scrollLeft);

			/*
			For some reason Opera is returning the scroll top as the same value as the offsetTop value
			hence all of the menu items are appearing at the top of the page.
			*/
                        if (el.scrollLeft && ! isOp) x -= el.scrollLeft;
                        if (el.scrollTop && ! isOp) y -= el.scrollTop;
                        
                        el = el.offsetParent;
                }
		
		//alert(x);
                if (oActuator.constructor == TransMenuItem) {
                        x += parseInt(el.parentNode.style.left);
                        y += parseInt(el.parentNode.style.top);
                }

                switch (iReferencePoint) {
                        case TransMenu.reference.topLeft:
                                break;
                        case TransMenu.reference.topRight:
                                x += act.offsetWidth;
                                break;
                        case TransMenu.reference.bottomLeft:
                                y += act.offsetHeight;
                                break;
                        case TransMenu.reference.bottomRight:
                                x += act.offsetWidth;
                                y += act.offsetHeight;
                                break;
                }
                
                

                x += iLeft;
                y += iTop;

                x = Math.max(Math.min(x, maxX), minX);
                y = Math.max(Math.min(y, maxY), minY);

                elmCache["clip"].style.left = x + "px";
                elmCache["clip"].style.top = y + "px";
        }

        function slideStart() {
                var x0 = parseInt(elmCache["content"].style[pos]);
                var x1 = _this.isOpen ? 0 : -dim;

                if (a != null) a.stop();
                a = new Accelimation(x0, x1, TransMenu.slideTime, slideAccel);

                a.onframe = slideFrame;
                a.onend = slideEnd;

                a.start();
        }

        function slideFrame(x) {
                elmCache["content"].style[pos] = x + "px";
        }

        function slideEnd() {
                if (!_this.isOpen) elmCache["clip"].style.visibility = "hidden";
                animating = false;
        }

        function initSize() {
                // everything is based off the size of the items table...
                var ow = elmCache["items"].offsetWidth;
                var oh = elmCache["items"].offsetHeight;
                var ua = navigator.userAgent.toLowerCase();

                // clipping container should be ow/oh + the size of the shadow
                elmCache["clip"].style.width = ow + TransMenu.shadowSize +  2 + "px";
                elmCache["clip"].style.height = oh + TransMenu.shadowSize + 2 + "px";

                // same with content...
                elmCache["content"].style.width = ow + TransMenu.shadowSize + "px";
                elmCache["content"].style.height = oh + TransMenu.shadowSize + "px";

                contentHeight = oh + TransMenu.shadowSize;
                contentWidth = ow + TransMenu.shadowSize;
                
                dim = iDirection == TransMenu.direction.down ? contentHeight : contentWidth;

                // set initially closed
                elmCache["content"].style[pos] = -dim - TransMenu.shadowSize + "px";
                elmCache["clip"].style.visibility = "hidden";

                // if *not* mac/ie 5
                if (ua.indexOf("mac") == -1 || ua.indexOf("gecko") > -1) {
                        // set background div to offset size
                        elmCache["background"].style.width = ow + "px";
                        elmCache["background"].style.height = oh + "px";
                        elmCache["background"].style.backgroundColor = TransMenu.backgroundColor;

                        // shadow left starts at offset left and is offsetHeight pixels high
                        elmCache["shadowRight"].style.left = ow + "px";
                        elmCache["shadowRight"].style.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize) + "px";
                        elmCache["shadowRight"].style.backgroundColor = TransMenu.shadowColor;

                        // shadow bottom starts at offset height and is offsetWidth - shadowOffset 
                        // pixels wide (we don't want the bottom and right shadows to overlap or we 
                        // get an extra bright bottom-right corner)
                        elmCache["shadowBottom"].style.top = oh + "px";
                        elmCache["shadowBottom"].style.width = ow - TransMenu.shadowOffset + "px";
                        elmCache["shadowBottom"].style.backgroundColor = TransMenu.shadowColor;
                }
                // mac ie is a little different because we use a PNG for the transparency
                else {
                        // set background div to offset size
                        elmCache["background"].firstChild.src = TransMenu.backgroundPng;
                        elmCache["background"].firstChild.width = ow;
                        elmCache["background"].firstChild.height = oh;

                        // shadow left starts at offset left and is offsetHeight pixels high
                        elmCache["shadowRight"].firstChild.src = TransMenu.shadowPng;
                        elmCache["shadowRight"].style.left = ow + "px";
                        elmCache["shadowRight"].firstChild.width = TransMenu.shadowSize;
                        elmCache["shadowRight"].firstChild.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize);

                        // shadow bottom starts at offset height and is offsetWidth - shadowOffset 
                        // pixels wide (we don't want the bottom and right shadows to overlap or we 
                        // get an extra bright bottom-right corner)
                        elmCache["shadowBottom"].firstChild.src = TransMenu.shadowPng;
                        elmCache["shadowBottom"].style.top = oh + "px";
                        elmCache["shadowBottom"].firstChild.height = TransMenu.shadowSize;
                        elmCache["shadowBottom"].firstChild.width = ow - TransMenu.shadowOffset;
                }
        }
        
        function initCache() {
                var menu = document.getElementById(id);
                var all = menu.all ? menu.all : menu.getElementsByTagName("*"); // IE/win doesn't support * syntax, but does have the document.all thing

                elmCache = {};
                elmCache["clip"] = menu;
                elmCache["item"] = [];
                
                for (var i = 0, elm = null; elm = all[i]; i++) {
                        switch (elm.className) {
                                case "items":
                                case "content":
                                case "background":
                                case "shadowRight":
                                case "shadowBottom":
                                        elmCache[elm.className] = elm;
                                        break;
                                case "item":
                                        elm._index = elmCache["item"].length;
                                        elmCache["item"][elm._index] = elm;
                                        break;
                        }
                }

                // hack!
                _this.elmCache = elmCache;
        }

        function initEvents() {
                // hook item mouseover
                for (var i = 0, item = null; item = elmCache.item[i]; i++) {
                        item.onmouseover = item_mouseover;
                        item.onmouseout = item_mouseout;
                        item.onclick = item_click;
                }

                // hook actuation
                if (typeof oActuator.tagName != "undefined") {
                        oActuator.onmouseover = actuator_mouseover;
                        oActuator.onmouseout = actuator_mouseout;
                }

                // hook menu mouseover
                elmCache["content"].onmouseover = content_mouseover;
                elmCache["content"].onmouseout = content_mouseout;
        }

        function highlight(oRow) {
                oRow.className = "item hover";
                if (childMenus[oRow._index]) 
                        oRow.lastChild.firstChild.src = TransMenu.dingbatOn;
        }

        function dehighlight(oRow) {
                oRow.className = "item";
                if (childMenus[oRow._index]) 
                        oRow.lastChild.firstChild.src = TransMenu.dingbatOff;
        }

        function item_mouseover() {
                if (!animating) {
                        highlight(this);
                        if (childMenus[this._index]) 
                                childMenuSet.showMenu(childMenus[this._index]);
                        else if (childMenuSet) childMenuSet.hide();
                }
        }

        function item_mouseout() {
                if (!animating) {
                        if (childMenus[this._index])
                                childMenuSet.hideMenu(childMenus[this._index]);
                        else    // otherwise child_deactivate will do this
                                dehighlight(this);
                }
        }

        function item_click() {
                if (!animating) {
                        if (_this.items[this._index].url) 
                                location.href = _this.items[this._index].url;
                }
        }

        function actuator_mouseover() {
                parentMenuSet.showMenu(_this);

        }

        function actuator_mouseout() {
                parentMenuSet.hideMenu(_this);
        }

        function content_mouseover() {
                if (!animating) {
                        parentMenuSet.showMenu(_this);
                        _this.onmouseover();
                }
        }

        function content_mouseout() {
                if (!animating) {
                        parentMenuSet.hideMenu(_this);
                }
        }

        function child_mouseover() {
                if (!animating) {
                        parentMenuSet.showMenu(_this);
                }
        }

        function child_deactivate() {
                for (var i = 0; i < childMenus.length; i++) {
                        if (childMenus[i] == this) {
                                dehighlight(elmCache["item"][i]);
                                break;
                        }
                }
        }

        function child_queue() {
                parentMenuSet.hideMenu(_this);
        }

        function toString() {
                var aHtml = [];
                var sClassName = "transMenu" + (oActuator.constructor != TransMenuItem ? " top" : "");

                for (var i = 0, item = null; item = this.items[i]; i++) {
                        aHtml[i] = item.toString(childMenus[i]);
                }

                return '<div id="' + id + '" class="' + sClassName + '">' + 
                        '<div class="content"><table class="items" cellpadding="0" cellspacing="0" border="0">' + 
                        '<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr>' + 
                        aHtml.join('') + 
                        '<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr></table>' + 
                        '<div class="shadowBottom"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + 
                        '<div class="shadowRight"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + 
		        '<div class="background"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + 
	                '</div></div>';
        }
}


//==================================================================================================
// TransMenuSet
//==================================================================================================
// iDirection           : The direction to slide out. One of TransMenu.direction.
// iLeft                : Left pixel offset of menus from actuator
// iTop                 : Top pixel offset of menus from actuator
// iReferencePoint      : Corner of actuator to measure from. One of TransMenu.referencePoint.
//==================================================================================================
TransMenuSet.registry = [];

function TransMenuSet(iDirection, iLeft, iTop, iReferencePoint) {
        // public methods
        this.addMenu = addMenu;
        this.showMenu = showMenu;
        this.hideMenu = hideMenu;
        this.hide = hide;
        this.hideCurrent = hideCurrent;

        // initialization
        var menus = [];
        var _this = this;
        var current = null;

        this.index = TransMenuSet.registry.length;
        TransMenuSet.registry[this.index] = this;

        // method implimentations...
        function addMenu(oActuator) {
                var m = new TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, this);
                menus[menus.length] = m;
                return m;
        }

        function showMenu(oMenu) {
                if (oMenu != current) {

                        // close currently open menu
                        if (current != null) hide(current);        

                        // set current menu to this one
                        current = oMenu;

                        // if this menu is closed, open it
                        oMenu.show();
                }
                else {
                        // hide pending calls to close this menu
                        cancelHide(oMenu);
                }
        }

        function hideMenu(oMenu) {
                //dbg_dump("hideMenu a " + oMenu.index);
                if (current == oMenu && oMenu.isOpen) {
                        //dbg_dump("hideMenu b " + oMenu.index);
                        if (!oMenu.hideTimer) scheduleHide(oMenu);
                }
        }

        function scheduleHide(oMenu) {
                //dbg_dump("scheduleHide " + oMenu.index);
                oMenu.onqueue();
                oMenu.hideTimer = window.setTimeout("TransMenuSet.registry[" + _this.index + "].hide(TransMenu.registry[" + oMenu.index + "])", TransMenu.hideDelay);
        }

        function cancelHide(oMenu) {
                //dbg_dump("cancelHide " + oMenu.index);
                if (oMenu.hideTimer) {
                        window.clearTimeout(oMenu.hideTimer);
                        oMenu.hideTimer = null;
                }
        }

        function hide(oMenu) {   
                if (!oMenu && current) oMenu = current;

                if (oMenu && current == oMenu && oMenu.isOpen) {
                        hideCurrent();
                }
        }

        function hideCurrent() {
                cancelHide(current);
                current.hideTimer = null;
                current.hide();
                current = null;
        }
}

//==================================================================================================
// TransMenuItem (internal)
// represents an item in a dropdown
//==================================================================================================
// sText        : The item display text
// sUrl         : URL to load when the item is clicked
// oParent      : Menu this item is a part of
//==================================================================================================
function TransMenuItem(sText, sUrl, oParent) {
        this.toString = toString;
        this.text = sText;
        this.url = sUrl;
        this.parentMenu = oParent;

        function toString(bDingbat) {
                var sDingbat = bDingbat ? TransMenu.dingbatOff : TransMenu.spacerGif;
                var iEdgePadding = TransMenu.itemPadding + TransMenu.menuPadding;
                var sPaddingLeft = "padding:" + TransMenu.itemPadding + "px; padding-left:" + iEdgePadding + "px;"
                var sPaddingRight = "padding:" + TransMenu.itemPadding + "px; padding-right:" + iEdgePadding + "px;"

                return '<tr class="item"><td nowrap style="' + sPaddingLeft + '">' + 
                        sText + '</td><td width="14" style="' + sPaddingRight + '">' + 
                        '<img src="' + sDingbat + '" width="14" height="14"></td></tr>';
        }
}






//=====================================================================
// Accel[erated] [an]imation object
// change a property of an object over time in an accelerated fashion
//=====================================================================
// obj  : reference to the object whose property you'd like to animate
// prop : property you would like to change eg: "left"
// to   : final value of prop
// time : time the animation should take to run
// zip	: optional. specify the zippiness of the acceleration. pick a 
//		  number between -1 and 1 where -1 is full decelerated, 1 is 
//		  full accelerated, and 0 is linear (no acceleration). default
//		  is 0.
// unit	: optional. specify the units for use with prop. default is 
//		  "px".
//=====================================================================
// bezier functions lifted from the lib_animation.js file in the 
// 13th Parallel API. www.13thparallel.org
//=====================================================================

function Accelimation(from, to, time, zip) {
	if (typeof zip  == "undefined") zip  = 0;
	if (typeof unit == "undefined") unit = "px";

        this.x0         = from;
        this.x1		= to;
	this.dt		= time;
	this.zip	= -zip;
	this.unit	= unit;
	this.timer	= null;
	this.onend	= new Function();
        this.onframe    = new Function();
}



//=====================================================================
// public methods
//=====================================================================

// after you create an accelimation, you call this to start it-a runnin'
Accelimation.prototype.start = function() {
	this.t0 = new Date().getTime();
	this.t1 = this.t0 + this.dt;
	var dx	= this.x1 - this.x0;
	this.c1 = this.x0 + ((1 + this.zip) * dx / 3);
	this.c2 = this.x0 + ((2 + this.zip) * dx / 3);
	Accelimation._add(this);
}

// and if you need to stop it early for some reason...
Accelimation.prototype.stop = function() {
	Accelimation._remove(this);
}



//=====================================================================
// private methods
//=====================================================================

// paints one frame. gets called by Accelimation._paintAll.
Accelimation.prototype._paint = function(time) {
	if (time < this.t1) {
		var elapsed = time - this.t0;
	        this.onframe(Accelimation._getBezier(elapsed/this.dt,this.x0,this.x1,this.c1,this.c2));
        }
	else this._end();
}

// ends the animation
Accelimation.prototype._end = function() {
	Accelimation._remove(this);
        this.onframe(this.x1);
	this.onend();
}




//=====================================================================
// static methods (all private)
//=====================================================================

// add a function to the list of ones to call periodically
Accelimation._add = function(o) {
	var index = this.instances.length;
	this.instances[index] = o;
	// if this is the first one, start the engine
	if (this.instances.length == 1) {
		this.timerID = window.setInterval("Accelimation._paintAll()", this.targetRes);
	}
}

// remove a function from the list
Accelimation._remove = function(o) {
	for (var i = 0; i < this.instances.length; i++) {
		if (o == this.instances[i]) {
			this.instances = this.instances.slice(0,i).concat( this.instances.slice(i+1) );
			break;
		}
	}
	// if that was the last one, stop the engine
	if (this.instances.length == 0) {
		window.clearInterval(this.timerID);
		this.timerID = null;
	}
}

// "engine" - call each function in the list every so often
Accelimation._paintAll = function() {
	var now = new Date().getTime();
	for (var i = 0; i < this.instances.length; i++) {
		this.instances[i]._paint(now);
	}
}


// Bezier functions:
Accelimation._B1 = function(t) { return t*t*t }
Accelimation._B2 = function(t) { return 3*t*t*(1-t) }
Accelimation._B3 = function(t) { return 3*t*(1-t)*(1-t) }
Accelimation._B4 = function(t) { return (1-t)*(1-t)*(1-t) }


//Finds the coordinates of a point at a certain stage through a bezier curve
Accelimation._getBezier = function(percent,startPos,endPos,control1,control2) {
	return endPos * this._B1(percent) + control2 * this._B2(percent) + control1 * this._B3(percent) + startPos * this._B4(percent);
}


//=====================================================================
// static properties
//=====================================================================

Accelimation.instances = [];
Accelimation.targetRes = 10;
Accelimation.timerID = null;